Worldtaker
WORLDTAKER

Weapons

You carry 4 at once. Each climbs 5 ranks and evolves when you meet its weapon-rank and passive requirements.

The armoury

How evolutions work

An evolution is a guaranteed weapon transformation, not a lucky rarity roll.

  1. Own a weapon with a second form.
  2. Raise that weapon to rank 3 and own its paired passive. Either ingredient may come first.
  3. The pick that completes the recipe transforms the weapon immediately. If both ingredients were already held, the evolution keeps priority in the next offer.

After it evolves, the weapon can still reach ranks 4 and 5 and gain their normal bonuses. Evolution cards cannot be banished.

Weapons with evolutions
10 of 10
Required weapon rank
3
Ingredient order matters
no
Completing recipe transforms immediately
yes
Ranks remain after evolution
4–5
WeaponRequired rankPaired passiveBecomes
Bannerbladerank 3WhetstoneWORLDCLEAVER
Volley Bowrank 3QuiverSTORMVOLLEY
Orbital Shieldsrank 3Banner ReachCROWNGUARD
Chain Sparkrank 3WarhornTEMPEST
Ember Trailrank 3MarchbootsWILDFIRE
Spirit Wolvesrank 3Iron RationsPACKLORD
Meteor Callrank 3ChronicleLAST OMEN
Frost Novarank 3LodestoneWINTER'S GRASP
Warhawkrank 3Falconer's GloveSKYTYRANT
War Drumsrank 3Siege MalletEARTHSHAKER

At a glance

WeaponRarityBehaviourRank 1 damageRank 5 damageRank 5 cooldownSecond form
BannerbladeBannerbladecommonArc17440.65WORLDCLEAVER
Volley BowVolley BowrareBolt11290.78STORMVOLLEY
Orbital ShieldsOrbital ShieldsrareOrbit10280.44CROWNGUARD
Chain SparkChain SparkcommonChain10281.3TEMPEST
Ember TrailEmber TrailepicTrail5150.22WILDFIRE
Spirit WolvesSpirit WolvesepicSummon16380.7PACKLORD
Meteor CallMeteor CallepicMeteor26662LAST OMEN
Frost NovaFrost NovarareNova9271.9WINTER'S GRASP
WarhawkWarhawkrareBoomerang13351.7SKYTYRANT
War DrumsWar DrumscommonShockwave10321.8EARTHSHAKER

Rarity changes how often a card appears, not how powerful it is. A completed evolution recipe guarantees its transformation.

Column meanings: amount counts projectiles, orbs, wolves or strikes. Area describes range or effect size, depending on the weapon. Speed describes projectile travel or shockwave force. Duration shows how long an effect remains active. Pierce of ∞ means the attack passes through everything.

The weapons

Bannerblade

Bannerblade common

Your claim, made steel, sweeps a golden arc toward your heading.

Sweeps wide. Strong against the swarm.

Attack style
Arc
Rarity
common
Second form
WORLDCLEAVER
Recipe
Whetstone

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1170.85113000.22+12% damage · +6% sweep
2190.82113800.22+37% damage · +6% sweep
3260.78114600.22+1 projectile · +31% damage
4340.72215400.22+29% damage · +10% rate
5440.65216500.22

Second form: WORLDCLEAVER

WORLDCLEAVER
A continent-splitting arc that echoes a shockwave.

Bannerblade at rank 3, beside Whetstone.

Required weapon rank
3
Required passive
Whetstone
RankDamageCooldownAmountAreaSpeedDurationPierce
31000.8215000.22
41310.738315800.22
51690.667317000.22

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

An evolved arc echoes a shockwave behind its sweep: 55% of the damage at 115% of the area, 140ms later.

Volley Bow

Volley Bow rare

A campaign bow looses piercing bolts at the nearest foe.

Pierces a line. Strong against the swarm.

Attack style
Bolt
Rarity
rare
Second form
STORMVOLLEY
Recipe
Quiver

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1111115201.41+1 projectile · +27% damage
2140.95215401.41+1 pierce · +29% damage
3180.9215601.42+1 projectile · +28% damage
4230.85315801.42+1 pierce · +26% damage
5290.78316001.43

Second form: STORMVOLLEY

STORMVOLLEY
A thunderhead fan of seven skewering bolts.

Volley Bow at rank 3, beside Quiver.

Required weapon rank
3
Required passive
Quiver
RankDamageCooldownAmountAreaSpeedDurationPierce
3580.7715601.45
4740.661815801.45
5930.607816001.46

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

Orbital Shields

Orbital Shields rare

Maces orbit you, crushing what they touch.

Guards you close. Strong against the swarm.

Attack style
Orbit
Rarity
rare
Second form
CROWNGUARD

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1100.52952.40+1 mace · +30% damage
2130.531002.60+31% damage · +8% orbit
3170.4831082.80+1 mace · +29% damage
4220.46411530+27% damage · +6% orbit
5280.4441223.20

Second form: CROWNGUARD

CROWNGUARD
Six royal maces, twice the reach, banishing knockback.

Orbital Shields at rank 3, beside Banner Reach.

Required weapon rank
3
Required passive
Banner Reach
RankDamageCooldownAmountAreaSpeedDurationPierce
3620.4861653.60
4800.4671763.8570
51020.4471864.1140

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

Chain Spark

Chain Spark common

Stormfire leaps wherever the horde stands shoulder to shoulder.

Leaps between packed foes. Strong against the swarm.

Attack style
Chain
Rarity
common
Second form
TEMPEST
Recipe
Warhorn

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1101.7317000.10+1 projectile · +30% damage
2131.6418000.10+1 projectile · +31% damage
3171.5519000.10+1 projectile · +29% damage
4221.4620000.10+1 projectile · +27% damage
5281.3721500.10

Second form: TEMPEST

TEMPEST
The storm never stops arcing.

Chain Spark at rank 3, beside Warhorn.

Required weapon rank
3
Required passive
Warhorn
RankDamageCooldownAmountAreaSpeedDurationPierce
3550.751026000.10
4710.71127400.10
5910.651229400.10

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

Ember Trail

Ember Trail epic

Your march leaves burning ground.

Denies the ground behind you. Strong against the swarm.

Attack style
Trail
Rarity
epic
Second form
WILDFIRE

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
150.314202.4+40% damage · +10% flame
270.2814602.6+29% damage · +9% flame
390.2615002.8+33% damage · +8% rate
4120.2415403+25% damage · +8% rate
5150.2215803.2

Second form: WILDFIRE

WILDFIRE
The world burns where you have walked.

Ember Trail at rank 3, beside Marchboots.

Required weapon rank
3
Required passive
Marchboots
RankDamageCooldownAmountAreaSpeedDurationPierce
3300.1619504
4400.148110304.286
5500.135111004.571

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

Spirit Wolves

Spirit Wolves epic

Crimson spirits hunt your enemies.

Hunts on its own. Strong against the swarm.

Attack style
Summon
Rarity
epic
Second form
PACKLORD

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1160.91263000+1 wolf · +25% damage
2200.852263150+25% damage · +8% reach
3250.82283300+1 wolf · +24% damage
4310.753283450+23% damage · +7% rate
5380.73303600

Second form: PACKLORD

PACKLORD
Five wolves. Their kills feed you.

Spirit Wolves at rank 3, beside Iron Rations.

Required weapon rank
3
Required passive
Iron Rations
RankDamageCooldownAmountAreaSpeedDurationPierce
3800.85284200
4990.75628439.0910
51220.7630458.1820

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

Meteor Call

Meteor Call epic

The Chronicle names a distant foe. Burning stone answers.

Falls on distant foes. Strong against the swarm.

Attack style
Meteor
Rarity
epic
Second form
LAST OMEN
Recipe
Chronicle

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1262.618500.5+1 projectile · +27% damage
2332.4529000.5+27% damage · +6% rate
3422.329500.5+1 projectile · +26% damage
4532.15310000.5+25% damage · +10% impact
5662311000.5

Second form: LAST OMEN

LAST OMEN
The Chronicle foretells every impact. Then the sky repeats it.

Meteor Call at rank 3, beside Chronicle.

Required weapon rank
3
Required passive
Chronicle
RankDamageCooldownAmountAreaSpeedDurationPierce
31251.65414500.5
41581.542515300.5
51961.435516800.5

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

LAST OMEN repeats 50% of its impacts at 55% damage and 82% area, 620ms later.

Frost Nova

Frost Nova rare

Winter answers your banner with a pulse that slows the horde.

Slows everything it touches. Strong against the swarm.

Attack style
Nova
Rarity
rare
Second form
WINTER'S GRASP
Recipe
Lodestone

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
192.3117002.2+33% damage · +9% blast
2122.2118502.4+33% damage · +11% blast
3162.1120502.6+31% damage · +10% blast
4212122502.8+29% damage · +11% blast
5271.9125003

Second form: WINTER'S GRASP

WINTER'S GRASP
The outer ring is dragged inward before the deep freeze takes it.

Frost Nova at rank 3, beside Lodestone.

Required weapon rank
3
Required passive
Lodestone
RankDamageCooldownAmountAreaSpeedDurationPierce
3551.35131504.2
4721.286134604.523
5931.221138404.846

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

WINTER'S GRASP pulls every struck foe inward with 190 force before applying the slow.

Warhawk

Warhawk rare

A golden hawk crosses the field and returns.

Crosses and returns. Strong against the swarm.

Attack style
Boomerang
Rarity
rare
Second form
SKYTYRANT

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1132.1114602.4+31% damage · +10% reach
217211.14802.4+1 projectile · +29% damage
3221.921.155002.4+27% damage · +9% reach
4281.821.255202.4+1 projectile · +25% damage
5351.731.355402.4

Second form: SKYTYRANT

SKYTYRANT
A golden hunting flock whose homeward strike tears twice as deep.

Warhawk at rank 3, beside Falconer's Glove.

Required weapon rank
3
Required passive
Falconer's Glove
RankDamageCooldownAmountAreaSpeedDurationPierce
3701.241.67002.8
4891.137427282.8
51111.074527562.8

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

SKYTYRANT's homeward pass deals 1.75× damage.

War Drums

War Drums common

A thunderous beat that hurls the horde back.

Shoves the ring back. Strong against the swarm.

Attack style
Shockwave
Rarity
common
Second form
EARTHSHAKER

Ranks

RankDamageCooldownAmountAreaSpeedDurationPierceNext rank buys
1102.411955200+40% damage · +10% blast
2142.2512155600+36% damage · +9% blast
3192.112356000+32% damage · +9% blast
4251.9512556500+28% damage · +10% blast
5321.812807000

Second form: EARTHSHAKER

EARTHSHAKER
The first thunderbeat breaks the ring. The second breaks what remains.

War Drums at rank 3, beside Siege Mallet.

Required weapon rank
3
Required passive
Siege Mallet
RankDamageCooldownAmountAreaSpeedDurationPierce
3621.3512809500
4821.25413041029.1670
51041.15713341108.3330

The evolved weapon keeps gaining its normal bonuses at ranks 4 and 5.

EARTHSHAKER repeats at 55% damage, 108% area and 72% force after 230ms.