Worldtaker
WORLDTAKER

Dark Bargains & Curses

A Dark Bargain grants its benefit immediately and adds one Curse. The Curse lasts until the march ends. It makes enemies more dangerous, but also increases loot and conquest gold.

The contracts

Choose the risk

BargainBenefitCostWorks withUnavailable when
Blood TitheBlood Tithe+25% damage · +20% loot · +10% conquest goldCOST · +15% foes · +6% foe speed · +10% cursed elitesall builds
Hungering PactHungering Pact-12% cooldown · +20% loot · +10% conquest goldCOST · +15% foes · +6% foe speed · +10% cursed elitesall buildsat the cooldown limit
Baleful ReachBaleful Reach+25% area · +20% loot · +10% conquest goldCOST · +15% foes · +6% foe speed · +10% cursed elitesall builds
Fell CovenantFell Covenant+1 projectile · +20% loot · +10% conquest goldCOST · +15% foes · +6% foe speed · +10% cursed elitesBolt, Meteor, Boomerang

Accepting a bargain grants every listed benefit immediately and adds one Curse. Its enemy penalties build to full strength over 20 seconds, then last until the march ends. Multiple Curses stack.

How Curses stack

Stacksfoesfoe speedcursed eliteslootconquest gold
1+15%+6%+10%+20%+10%
2+30%+12%+20%+40%+20%
3+45%+18%+30%+60%+30%
4+60%+24%+40%+80%+40%
5+75%+30%+50%+100%+50%

Cursed elites carry 1.6 times the health and move 15% faster, and they always drop a chest. Wardens do not gain this speed bonus.

The offer

Chance per level-up
35%
First level offered
3
Never offered
the founding march
Curse reaches full strength after
20s
Reroll cost
25 gold
Banishes per run
2

Each Curse adds

Enemy numbers
+15%
Enemy speed
+6%
Gem and gold value
+20%
Conquest gold on a win
+10%
Cursed elite chance
+10% on a base of 12%